Returns the active game object. (The one shown in the inspector).
It will also return game objects that might be prefabs or non-modifyable objects.
// Rotates the selected Game Object +45 degrees if the user presses 'g' // or -45 degrees if the user presses 'Shift + g' // If no object is selected, the Menus are grayed out. @MenuItem ("Example/Rotate Green +45 _g") static function RotateGreenPlus45() { var obj = Selection.activeGameObject; obj.transform.Rotate(Vector3.up*45); } @MenuItem ("Example/Rotate Green +45 _g", true) static function ValidatePlus45() { return Selection.activeGameObject != null; } @MenuItem ("Example/Rotate green -45 #g") static function RotateGreenMinus45() { var obj = Selection.activeGameObject; obj.transform.Rotate(Vector3.down*45); } @MenuItem ("Example/Rotate green -45 #g", true) static function ValidateMinus45() { return Selection.activeGameObject != null; }