Legacy Documentation: Version 4.5.0

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Quaternion.identity

static var identity: Quaternion;
static Quaternion identity;
static identity as Quaternion

Description

The identity rotation (Read Only). This quaternion corresponds to "no rotation": the object.

Is perfectly aligned with the world or parent axes.

	transform.rotation = Quaternion.identity;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.rotation = Quaternion.identity;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.rotation = Quaternion.identity