position | Rectangle on the screen to use for the box. |
text | Text to display on the box. |
image | Texture to display on the box. |
content | Text, image and tooltip for this box. |
style | The style to use. If left out, the box style from the current GUISkin is used. |
Make a graphical box.
// Draws a box of the size of the screen. function OnGUI() { GUI.Box(Rect(0,0,Screen.width,Screen.height),"This is a title"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a title"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: GUI.Box(Rect(0, 0, Screen.width, Screen.height), 'This is a title')