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# Transform.Translate

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public function Translate(translation: Vector3, relativeTo: Space = Space.Self): void;
public void Translate(Vector3 translation, Space relativeTo = Space.Self);

## Description

Moves the transform in the direction and distance of `translation`.

If `relativeTo` is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If `relativeTo` is Space.World the movement is applied relative to the world coordinate system.

```function Update() {
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime);    // Move the object upward in world space 1 unit/second.
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
```
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
void Update() {
transform.Translate(Vector3.forward * Time.deltaTime);
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
}
```

public function Translate(x: float, y: float, z: float, relativeTo: Space = Space.Self): void;
public void Translate(float x, float y, float z, Space relativeTo = Space.Self);

## Description

Moves the transform by `x` along the x axis, `y` along the y axis, and `z` along the z axis.

If `relativeTo` is left out or set to Space.Self the movement is applied relative to the transform's local axes. (the x, y and z axes shown when selecting the object inside the Scene View.) If `relativeTo` is Space.World the movement is applied relative to the world coordinate system.

```function Update() {
// Move the object forward along its z axis 1 unit/second.
transform.Translate(0, 0, Time.deltaTime);    // Move the object upward in world space 1 unit/second.
transform.Translate(0, Time.deltaTime, 0, Space.World);
}
```
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
void Update() {
transform.Translate(0, 0, Time.deltaTime);
transform.Translate(0, Time.deltaTime, 0, Space.World);
}
}
```

public function Translate(translation: Vector3, relativeTo: Transform): void;
public void Translate(Vector3 translation, Transform relativeTo);

## Description

Moves the transform in the direction and distance of `translation`.

The movement is applied relative to `relativeTo`'s local coordinate system. If `relativeTo` is null, the movement is applied relative to the world coordinate system.

```function Update() {
// Move the object to the right relative to the camera 1 unit/second.
transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
}
```
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
void Update() {
transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
}
}
```

public function Translate(x: float, y: float, z: float, relativeTo: Transform): void;
public void Translate(float x, float y, float z, Transform relativeTo);

## Description

Moves the transform by `x` along the x axis, `y` along the y axis, and `z` along the z axis.

The movement is applied relative to `relativeTo`'s local coordinate system. If `relativeTo` is null, the movement is applied relative to the world coordinate system.

```function Update() {
// Move the object to the right relative to the camera 1 unit/second.
transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform);
}
```
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
void Update() {
transform.Translate(Time.deltaTime, 0, 0, Camera.main.transform);
}
}
```