Legacy Documentation: Version 2017.1 (Go to current version)
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Transform.TransformPoint

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public function TransformPoint(position: Vector3): Vector3;

Description

Transforms position from local space to world space.

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with direction vectors.

You can perform the opposite conversion, from world to local space using Transform.InverseTransformPoint.

#pragma strict
public var someObject: GameObject;
public var thePosition: Vector3;
function Start() {
	// Instantiate an object to the right of the current object
	thePosition = transform.TransformPoint(Vector3.right * 2);
	Instantiate(someObject, thePosition, someObject.transform.rotation);
}

public function TransformPoint(x: float, y: float, z: float): Vector3;

Description

Transforms the position x, y, z from local space to world space.

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with directions.

#pragma strict
public var someObject: GameObject;
function Start() {
	// Instantiate an object to the right of the current object
	var thePosition: Vector3 = transform.TransformPoint(2, 0, 0);
	Instantiate(someObject, thePosition, someObject.transform.rotation);
}

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