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# Transform.Rotate

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public function Rotate(eulerAngles: Vector3, relativeTo: Space = Space.Self): void;
public void Rotate(Vector3 eulerAngles, Space relativeTo = Space.Self);

## Parameters

 eulerAngles Rotation to apply. relativeTo Rotation is local to object or World.

## Description

Applies a rotation of `eulerAngles.z` degrees around the z axis, `eulerAngles.x` degrees around the x axis, and `eulerAngles.y` degrees around the y axis (in that order).

If `relativeTo` is not specified or set to Space.Self the rotation is applied around the transform's local axes. If `relativeTo` is set to Space.World the rotation is applied around the world x, y, z axes.

```#pragma strict
function Update() {
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(Vector3.right * Time.deltaTime);
// ...also rotate around the World's Y axis
transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
}```
```using UnityEngine;public class ExampleClass : MonoBehaviour
{
void Update()
{
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(Vector3.right * Time.deltaTime);        // ...also rotate around the World's Y axis
transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
}
}
```

public function Rotate(xAngle: float, yAngle: float, zAngle: float, relativeTo: Space = Space.Self): void;
public void Rotate(float xAngle, float yAngle, float zAngle, Space relativeTo = Space.Self);

## Parameters

 xAngle Degrees to rotate around the X axis. yAngle Degrees to rotate around the Y axis. zAngle Degrees to rotate around the Z axis. relativeTo Rotation is local to object or World.

## Description

Applies a rotation of `zAngle` degrees around the z axis, `xAngle` degrees around the x axis, and `yAngle` degrees around the y axis (in that order).

If `relativeTo` is not specified or set to Space.Self the rotation is applied around the transform's local axes. If `relativeTo` is set to Space.World the rotation is applied around the world x, y, z axes.

```#pragma strict
function Update() {
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(Time.deltaTime, 0, 0);
// ...also rotate around the World's Y axis
transform.Rotate(0, Time.deltaTime, 0, Space.World);
}```
```using UnityEngine;public class ExampleClass : MonoBehaviour
{
void Update()
{
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(Time.deltaTime, 0, 0);        // ...also rotate around the World's Y axis
transform.Rotate(0, Time.deltaTime, 0, Space.World);
}
}
```

public function Rotate(axis: Vector3, angle: float, relativeTo: Space = Space.Self): void;
public void Rotate(Vector3 axis, float angle, Space relativeTo = Space.Self);

## Parameters

 axis Axis to apply rotation to. angle Degrees to rotation to apply. relativeTo Rotation is local to object or World.

## Description

Rotates the object around `axis` by `angle` degrees.

If `relativeTo` is not specified or set to Space.Self the rotation is applied around the transform's local axes. If `relativeTo` is set to Space.World the rotation is applied around the world x, y, z axes.

```#pragma strict
function Update() {
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(Vector3.right, Time.deltaTime);
// ...also rotate around the World's Y axis
transform.Rotate(Vector3.up, Time.deltaTime, Space.World);
}```
```using UnityEngine;public class ExampleClass : MonoBehaviour
{
void Update()
{
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(Vector3.right, Time.deltaTime);        // ...also rotate around the World's Y axis
transform.Rotate(Vector3.up, Time.deltaTime, Space.World);
}
}
```

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