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public function SetPixels32(colors: Color32[], arrayElement: int, miplevel: int = 0): void;
public void SetPixels32(Color32[] colors, int arrayElement, int miplevel = 0);


colors An array of pixel colors.
arrayElement The texture array element index.
miplevel The mip level.


Set pixel colors for the whole mip level.

This function takes a color array and changes the pixel colors of the whole mip level of the texture. Call Apply to actually upload the changed pixels to the graphics card.

This is a variant of ::SetPixels that takes low precision Color32 pixel values.

See Also: SetPixels, ::GetPixels32, Texture2D.SetPixels, Graphics.CopyTexture.

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