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public var inertiaTensorRotation: Quaternion;
public Quaternion inertiaTensorRotation;


The rotation of the inertia tensor.

If you don't set intertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.

// Resets the inertia tensor to be the coordinate system of the transform
function ResetTensor() {
    GetComponent.<Rigidbody>().inertiaTensorRotation = Quaternion.identity;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void ResetTensor() { GetComponent<Rigidbody>().inertiaTensorRotation = Quaternion.identity; } }

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