Legacy Documentation: Version 2017.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public var drag: float;
public float drag;


The drag of the object.

Drag can be used to slow down an object. The higher the drag the more the object slows down.

var rb: Rigidbody;

function Start() { rb = GetComponent.<Rigidbody>(); }

function OpenParachute() { rb.drag = 20; }

function Update() { if (Input.GetButton("Space")) { OpenParachute(); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void OpenParachute() { rb.drag = 20; } void Update() { if (Input.GetButton("Space")) OpenParachute(); } }

Did you find this page useful? Please give it a rating: