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public static function LerpUnclamped(a: Quaternion, b: Quaternion, t: float): Quaternion;
public static Quaternion LerpUnclamped(Quaternion a, Quaternion b, float t);


Interpolates between a and b by t and normalizes the result afterwards. The parameter t is not clamped.

This is faster than Slerp but looks worse if the rotations are far apart.

See Also: Lerp, SlerpUnclamped.

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