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UnityWebRequest.Dispose

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public function Dispose(): void;
public void Dispose();

Description

Signals that this [UnityWebRequest] is no longer being used, and should clean up any resources it is using.

You must call Dispose once you have finished using a [UnityWebRequest] object, regardless of whether the request succeeded or failed.

For safety, it is usually a best practice to employ the using statement to ensure that a [UnityWebRequest] is properly cleaned up in case of uncaught exceptions.

#pragma strict
public class MyExampleBehaviour extends MonoBehaviour {
	public function Start() {
		var request: UnityWebRequest = UnityWebRequest.Get("http://my-website.com");
		 {
			request.Send()Debug.Log("Server responded: " + request.downloadHandler.text);
		}
	}
}
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;

public class MyExampleBehaviour : MonoBehaviour { public IEnumerator Start() { using (UnityWebRequest request = UnityWebRequest.Get("http://my-website.com")) { yield return request.Send(); Debug.Log("Server responded: " + request.downloadHandler.text); } } }

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