Signals that this [UnityWebRequest] is no longer being used, and should clean up any resources it is using.
You must call Dispose once you have finished using a [UnityWebRequest] object, regardless of whether the request succeeded or failed.
For safety, it is usually a best practice to employ the using statement to ensure that a [UnityWebRequest] is properly cleaned up in case of uncaught exceptions.
#pragma strict public class MyExampleBehaviour extends MonoBehaviour { public function Start() { var request: UnityWebRequest = UnityWebRequest.Get("http://my-website.com"); { request.Send()Debug.Log("Server responded: " + request.downloadHandler.text); } } }
using UnityEngine; using UnityEngine.Networking; using System.Collections;
public class MyExampleBehaviour : MonoBehaviour { public IEnumerator Start() { using (UnityWebRequest request = UnityWebRequest.Get("http://my-website.com")) { yield return request.Send(); Debug.Log("Server responded: " + request.downloadHandler.text); } } }
Did you find this page useful? Please give it a rating: