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CloseDisables Asset Bundle LoadAsset by file name.
Asset Bundles by default have three ways to look up the same asset: full asset path, asset file name, and asset file name with extension. The full path is serialized into Asset Bundles, while file name and file name with extension are generated when an Asset Bundle is loaded from file.
Example: "Assets/Prefabs/Player.prefab", "Player", and "Player.prefab"
This option will set a flag on Asset Bundles to prevent creating the asset file name lookup. This option saves runtime memory and loading performance for asset bundles.
See Also: BuildAssetBundleOptions.DisableLoadAssetByFileNameLoadingWithExtension.
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