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public function LogWarning(warning: string, context: Object = null): void;
public void LogWarning(string warning, Object context = null);


Logs an import warning to the console.

Pass an asset as the second argument to link the warning to the asset in the editor.

See Also: Debug.LogWarning.

    // Compress all the imported audio files and
// report a warning when the importer sound is 2D.

class PreprocessAudioSettings extends AssetPostprocessor { function OnPreprocessAudio() { var importer : AudioImporter = assetImporter; importer.format = AudioImporterFormat.Compressed; if(!importer.threeD) LogWarning(assetPath + " is a 2D sound"); } }

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