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public function LogError(warning: string, context: Object = null): void;
public void LogError(string warning, Object context = null);


Logs an import error message to the console.

Pass an asset as the second argument to link the error to the asset in the editor.

See Also: Debug.LogError.

    class CustomImportSettings extends AssetPostprocessor {

function OnPreprocessTexture() { var importer : TextureImporter = assetImporter; if(!importer) LogError("Texture doesnt exists"); } }

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