在用户释放 name
标识的键的帧期间返回 true。
您需要从 Update 函数调用该函数(因为每帧都会重置状态)。
在用户按下键并再次释放键之前,它不会返回 true。
有关键标识符的列表,请参阅传统游戏输入。
处理输入时,建议改用 Input.GetAxis 和 Input.GetButton,因为这允许终端用户对键进行配置。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyUp("space")) { print("Space key was released"); } } }
在用户释放 key
KeyCode 枚举参数标识的键的帧期间返回 true。
using UnityEngine;
public class Example : MonoBehaviour { void Update() { if (Input.GetKeyUp(KeyCode.Space)) { print("space key was released"); } } }
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