class in UnityEngine.Timeline
/
实现接口:IPropertyPreview, ISerializationCallbackReceiver, ITimelineClipAsset
切换到手册一个代表时间轴的 PlayableAsset。
duration | 时间轴的长度(以秒为单位)。 |
durationMode | 时间轴持续时间的计算方式。 |
fixedDuration | 当 durationMode 被设置为固定长度时,时间轴的长度。 |
outputTrackCount | 返回时间轴中输出轨道的数量。 |
rootTrackCount | 返回处于时间轴根层的轨道的数量。 |
CreateTrack | 让您可以创建轨道并将其添加到时间轴。 |
DeleteClip | 从此时间轴中删除剪辑。 |
DeleteTrack | 从时间轴中删除轨道,包括所有剪辑和子轨道。 |
GetOutputTrack | 从给定索引中检索输出轨道。 |
GetOutputTracks | 获取时间轴中所有输出轨道的列表。 |
GetRootTrack | 检索指定索引中的根轨道。 |
GetRootTracks | 获取所有根轨道的可枚举列表。 |
hideFlags | 该对象应该隐藏、随场景一起保存还是由用户修改? |
name | 对象的名称。 |
duration | 实例化 Playable 的播放持续时间,以秒为单位。 |
outputs | 实例化 Playable 输出的描述。 |
GetInstanceID | 返回对象的实例 ID。 |
ToString | 返回 GameObject 的名称。 |
CreatePlayable | 实现此方法以使资源将可播放项注入给定图中。 |
Destroy | 删除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
FindObjectsOfType | 返回所有类型为 type 的已加载的激活对象的列表。 |
Instantiate | 克隆 original 对象并返回克隆对象。 |
CreateInstance | 创建脚本化对象的实例。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.