class in UnityEngine.Experimental.VFX
切换到手册类 VFXEventAttribute 可处理使用 VisualEffect.SendEvent 传输到系统的属性。
允许您更改 Spawn 的初始属性。
VFXEventAttribute | 复制构造函数。 |
CopyValuesFrom | 从另一个事件属性复制存储的值。 |
GetBool | 获取一个指定的存储布尔值。 |
GetFloat | 获取一个指定的存储浮点值。 |
GetInt | 获取一个指定的存储整数。 |
GetMatrix4x4 | 获取一个指定的存储 Matrix4x4。 |
GetUint | 获取一个指定的存储无符号整数。 |
GetVector2 | 获取一个指定的存储 Vector2。 |
GetVector3 | 获取一个指定的存储 Vector3。 |
GetVector4 | 获取一个指定的存储 Vector4。 |
HasBool | 如果事件属性存储此指定的布尔值,则返回 true。 |
HasFloat | 如果事件属性存储此指定的浮点值,则返回 true。 |
HasInt | 如果事件属性存储此指定的整数,则返回 true。 |
HasMatrix4x4 | 如果事件属性存储此指定的 Matrix4x4,则返回 true。 |
HasUint | 如果事件属性存储此指定的无符号整数,则返回 true。 |
HasVector2 | 如果事件属性存储此指定的 Vector2,则返回 true。 |
HasVector3 | 如果事件属性存储此指定的 Vector3,则返回 true。 |
HasVector4 | 如果事件属性存储此指定的 Vector4,则返回 true。 |
SetBool | 设置指定的布尔值。 |
SetFloat | 设置指定的浮点值。 |
SetInt | 设置指定的整数值。 |
SetMatrix4x4 | 设置指定的 Matrix4x4 值。 |
SetUint | 设置指定的无符号整数值。 |
SetVector2 | 设置指定的 Vector2 值。 |
SetVector3 | 设置指定的 Vector3 值。 |
SetVector4 | 设置指定的 Vector4 值。 |
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