可帮助从编辑器与着色器配合使用的 Utility 函数。
hardwareSupportsRectRenderTexture | 当前硬件是否支持渲染纹理。 |
ClearShaderErrors | 清除给定着色器的编译时间错误。 |
GetAllShaderInfo | 返回所有可用着色器的 ShaderInfo 数组,包括内置着色器。 |
GetPropertyCount | 获取着色器中的属性数量。 |
GetPropertyDescription | 获取着色器的 propertyIdx 索引处的着色器属性的描述。 |
GetPropertyName | 获取着色器的 propertyIdx 索引处的着色器属性的名称。 |
GetPropertyType | 获取着色器的 propertyIdx 索引处的着色器属性的 ShaderProperyType。 |
GetRangeLimits | 获取着色器的 propertyIdx 索引处的范围属性的限制。 |
GetShaderData | 获取特定着色器的着色器数据。 |
GetTexDim | 获取着色器属性的纹理尺寸。 |
IsShaderPropertyHidden | 着色器的 propertyIdx 索引处的着色器属性是否隐藏? |
IsShaderPropertyNonModifiableTexureProperty | 着色器的 propertyIdx 索引处的着色器属性是否为 NonModifiableTextureProperty? |
RegisterShader | 注册用户创建的着色器。 |
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