struct in UnityEngine.Experimental.XR
切换到手册描述真实世界点的变换数据。
要跟踪和稳定真实世界中的重要点,请在感兴趣的位置添加 ReferencePoint,并响应对此 ReferencePoint 的更新。当设备更加全面地了解点在 Unity 空间中的位置后,每一帧、每个 ReferencePoint 都可以更新其位置和旋转(请参阅 Environment.ReferencePointUpdated)。
Id | 整个会话中唯一参考点的 ID。 |
Pose | 参考点的姿势(位置和旋转)。响应此姿势的变化,以纠正设备对真实世界中该点所处位置的了解所发生的变化。 |
TrackingState | 参考点的 TrackingState。 |
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