可用于向游戏对象发送 IEventSystemHandler 的 Helper 类。
beginDragHandler | IBeginDragHandler 执行 Helper 函数。 |
cancelHandler | ICancelHandler 执行 Helper 函数。 |
deselectHandler | IDeselectHandler 执行 Helper 函数。 |
dragHandler | IDragHandler 执行 Helper 函数。 |
dropHandler | IDropHandler 执行 Helper 函数。 |
endDragHandler | IEndDragHandler 执行 Helper 函数。 |
initializePotentialDrag | IInitializePotentialDragHandler 执行 Helper 函数。 |
moveHandler | IMoveHandler 执行 Helper 函数。 |
pointerClickHandler | IPointerClickHandler 执行 Helper 函数。 |
pointerDownHandler | IPointerDownHandler 执行 Helper 函数。 |
pointerEnterHandler | IPointerEnterHandler 执行 Helper 函数。 |
pointerExitHandler | IPointerExitHandler 执行 Helper 函数。 |
pointerUpHandler | IPointerUpHandler 执行 Helper 函数。 |
scrollHandler | IScrollHandler 执行 Helper 函数。 |
selectHandler | ISelectHandler 执行 Helper 函数。 |
submitHandler | ISubmitHandler 执行 Helper 函数。 |
updateSelectedHandler | IUpdateSelectedHandler 执行 Helper 函数。 |
CanHandleEvent | 给定的 GameObject 是否可以处理类型为 T 的 IEventSystemHandler。 |
Execute | 执行类型为 T 的事件:GameObject 上的 IEventSystemHandler。 |
ExecuteHierarchy | 向上递归调用 Execute<T> 的层级视图,直到有可以处理该事件的游戏对象。 |
GetEventHandler | 遍历从 root 开始的对象层级视图,然后返回实现类型为 <T> 的事件处理程序的 GameObject。 |
ValidateEventData | 尝试将数据转换为 T 类型。如果转换失败,则抛出 ArgumentException。 |
EventFunction<T0> | EventFunction 的函数定义,用于将给定的 EventInterface 映射到特定事件调用。 |
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