用于动画器操作的各种实用程序。
DeoptimizeTransformHierarchy | 该函数将在 GameObject 下重新创建所有变换层级视图。 |
OptimizeTransformHierarchy | 该函数将删除 GameObject 下的所有变换层级视图,动画器会将变换矩阵直接写入皮肤网格矩阵,从而节约大量 CPU 周期。 |
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