interface in UnityEditor.Experimental.U2D
切换到手册允许 Sprite Editor 窗口编辑用户自定义导入器的精灵数据的界面。
针对 ScriptedImporter 实现此界面,以利用 Sprite Editor 窗口编辑精灵数据。
pixelsPerUnit | 对应世界空间中一个单位的精灵中的像素数。 |
spriteImportMode | SpriteImportMode 指示如何导入精灵数据。 |
targetObject | 数据提供程序获取数据的对象。 |
Apply | 应用任何更改的数据。 |
GetDataProvider | 获取 ISpriteEditorDataProvider.targetObject 可能支持的其他数据提供程序。 |
GetSpriteRects | 返回代表提供程序拥有的精灵数据的 SpriteRect 数组。 |
HasDataProvider | 查询 ISpriteEditorDataProvider.targetObject 是否支持数据提供程序类型。 |
InitSpriteEditorDataProvider | 在需要时允许数据提供程序初始化任何数据。 |
SetSpriteRects | 设置数据提供程序的当前 SpriteRect。 |
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