与指针(鼠标/触摸)事件关联的事件有效负载。
button | 此事件的 InputButton。 |
clickCount | 连续单击次数。 |
clickTime | 上次发送单击事件的时间。 |
delta | 上次更新以来的指针增量。 |
dragging | 确定用户在拖动鼠标还是在触控板上滑动。 |
enterEventCamera | 与最后一个 OnPointerEnter 事件关联的摄像机。 |
hovered | 悬停堆栈中的对象列表。 |
lastPress | 最后一个按下事件的 GameObject。 |
pointerCurrentRaycast | 与当前事件关联的 RaycastResult。 |
pointerDrag | 正在接收 OnDrag 的对象。 |
pointerEnter | 已收到“OnPointerEnter”的对象。 |
pointerId | 指针的标识。 |
pointerPress | 已收到 OnPointerDown 的 GameObject。 |
pointerPressRaycast | 返回与鼠标单击、游戏手柄按钮按下或屏幕触摸相关联的 RaycastResult。 |
position | 当前指针位置。 |
pressEventCamera | 与最后一个 OnPointerPress 事件关联的摄像机。 |
pressPosition | 最后一次指针点击的屏幕空间坐标。 |
rawPointerPress | 按下的对象,即使该对象无法处理按下事件。 |
scrollDelta | 上次更新以来的滚动次数。 |
useDragThreshold | 应使用拖动阈值吗? |
IsPointerMoving | 是指指针正在移动。 |
IsScrolling | 是指输入设备上正在使用的滚动。 |
used | 事件是否已被使用? |
currentInputModule | 对发送此事件的 BaseInputModule 的引用。 |
selectedObject | 当前被视为 EventSystem 选中的对象。 |
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