时间轴生成的 Playable。
OnBehaviourDelay | 在 Playable 播放状态更改为 PlayState.Delayed 时调用此函数。 |
OnBehaviourPause | 出现以下某种情况之一时,将调用此方法: 遍历期间的有效播放状态更改为 PlayState.Paused。此状态由 FrameData.effectivePlayState 指示。 在可播放项播放状态为 Playing 时停止 PlayableGraph。此状态由 PlayableGraph.IsPlaying 返回的 true 结果指示。 |
OnBehaviourPlay | 在 Playable 播放状态更改为 PlayState.Playing 时调用此函数。 |
OnGraphStart | 在拥有此 PlayableBehaviour 的 PlayableGraph 启动时调用此函数。 |
OnGraphStop | 在拥有此 PlayableBehaviour 的 PlayableGraph 停止时调用此函数。 |
OnPlayableCreate | 在拥有 PlayableBehaviour 的 Playable 创建后调用此函数。 |
OnPlayableDestroy | 在拥有 PlayableBehaviour 的 Playable 销毁后调用此函数。 |
PrepareData | 在 PlayableGraph 的 PrepareData 阶段调用此函数。 |
PrepareFrame | 在 PlayableGraph 的 PrepareFrame 阶段调用此函数。 |
ProcessFrame | 在 PlayableGraph 的 ProcessFrame 阶段调用此函数。 |
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