可以由 MonoBehaviour 实现的接口,表明其从 PlayableGraph 接受与时间相关的控制调用。
如果在附加到由控制轨道控制的游戏对象的 MonoBehaviour 上实现此接口,那么当关联的 Timeline 剪辑处于活动状态时,其会得到通知。
OnControlTimeStart | 在关联的 Timeline 剪辑变为活动状态时调用。 |
OnControlTimeStop | 在关联的 Timeline 剪辑变为停用状态时调用。 |
SetTime | 在 Timeline 剪辑中的每一帧都处于活动状态时调用。 |
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