class in UnityEngine.Experimental.XR
/
继承自:Experimental.IntegratedSubsystem
切换到手册允许外部系统为 Unity 提供动态网格。
XRMeshSubsystem 使外部系统能够为 Unity 提供动态网格。为了在执行期间不阻塞主线程,网格在后台线程上处理(包括物理烘焙)。这对于在运行时期间提供动态网格非常有用,例如空间感知 AR 设备。
GenerateMeshAsync | 请求生成具有 TrackableId meshId 的网格。生成完成时调用 /onMeshGenerationComplete/。 |
TryGetMeshInfos | 获取系统跟踪的每个网格的相关信息。 |
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