class in UnityEngine.Experimental.Rendering
切换到手册描述给定渲染管线支持的渲染功能。
启用渲染管线时,设置处于活动状态的受支持渲染功能。这将更改编辑器 UI 的状态,以反映所做的更改。
active | 获取/设置 SupportedRenderingFeature。 |
defaultMixedLightingMode | 如果用户之前选择的模式不再可用,则这是回退模式。请参阅 SupportedRenderingFeatures.supportedMixedLightingModes。 |
reflectionProbeSupportFlags | 受支持反射探针的标志。 |
rendererOverridesEnvironmentLighting | 确定渲染器是否将重载环境光照并且不再需要内置 UI。 |
rendererOverridesFog | 确定渲染器是否将重载 Lighting 面板中的雾效设置并且不再需要内置 UI。 |
rendererOverridesOtherLightingSettings | 确定渲染器是否将重载 Lighting 面板中的光环和光晕设置并且不再需要内置 UI。 |
rendererSupportsLightProbeProxyVolumes | 是否支持光照探针代理体? |
rendererSupportsMotionVectors | 是否支持运动矢量? |
rendererSupportsReceiveShadows | 渲染器能否支持接受阴影? |
rendererSupportsReflectionProbes | 是否支持反射探针? |
rendererSupportsRendererPriority | 确定渲染器是否支持渲染器优先级排序。 |
supportedLightmapBakeTypes | 受支持的烘焙类型。不受支持的类型将从 UI 中隐藏。请参阅 LightmapBakeType。 |
supportedLightmapsModes | 指定受支持的模式。至少一个。请参阅 LightmapsMode。 |
supportedMixedLightingModes | 指定受支持的 LightmapMixedBakeMode。如果支持多种模式,请定义 SupportedRenderingFeatures.defaultMixedLightingMode。 |
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