Table of Content | Project Tiny | 0.32.0-preview.54
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    • Bgfx
      • bgfx
      • bgfx.Access
      • bgfx.Attachment
      • bgfx.Attrib
      • bgfx.AttribType
      • bgfx.BackbufferRatio
      • bgfx.BufferFlags
      • bgfx.CallbackEntry
      • bgfx.CallbackType
      • bgfx.Caps
      • bgfx.Caps.GPU
      • bgfx.Caps.Limits
      • bgfx.CapsFlags
      • bgfx.CapsFormatFlags
      • bgfx.ClearFlags
      • bgfx.CubeMapFlags
      • bgfx.DebugFlags
      • bgfx.DiscardFlags
      • bgfx.DynamicIndexBufferHandle
      • bgfx.DynamicVertexBufferHandle
      • bgfx.Encoder
      • bgfx.EncoderStats
      • bgfx.Fatal
      • bgfx.FrameBufferHandle
      • bgfx.IndexBufferHandle
      • bgfx.IndirectBufferHandle
      • bgfx.Init
      • bgfx.Init.Limits
      • bgfx.InstanceDataBuffer
      • bgfx.InternalData
      • bgfx.Memory
      • bgfx.OcclusionQueryHandle
      • bgfx.OcclusionQueryResult
      • bgfx.PciIdFlags
      • bgfx.PlatformData
      • bgfx.ProfilerBeginCallback
      • bgfx.ProfilerEndCallback
      • bgfx.ProgramHandle
      • bgfx.RendererType
      • bgfx.RenderFrame
      • bgfx.ResetFlags
      • bgfx.Resolution
      • bgfx.ResolveFlags
      • bgfx.SamplerFlags
      • bgfx.ScreenShotDesc
      • bgfx.ShaderHandle
      • bgfx.StateFlags
      • bgfx.Stats
      • bgfx.StencilFlags
      • bgfx.TextureFlags
      • bgfx.TextureFormat
      • bgfx.TextureHandle
      • bgfx.TextureInfo
      • bgfx.Topology
      • bgfx.TopologyConvert
      • bgfx.TopologySort
      • bgfx.Transform
      • bgfx.TransientIndexBuffer
      • bgfx.TransientVertexBuffer
      • bgfx.UniformHandle
      • bgfx.UniformInfo
      • bgfx.UniformType
      • bgfx.VertexBufferHandle
      • bgfx.VertexLayout
      • bgfx.VertexLayoutHandle
      • bgfx.ViewMode
      • bgfx.ViewStats
    • Global Namespace
      • AuthoringTestFixture
      • BgfxBuild
      • ClassicSpriteAssetConversionTest
      • ClassicSpriteRendererConversionTests
      • EditorSanityTests
      • EditorTestUtilities
      • WebPBuildCustomizer
    • Unity.Tiny
      • ArrayExtensions
      • AudioConfig
      • BlendOp
      • Color
      • Colors
      • ColorSpace
      • Debug
      • DisplayInfo
      • DynamicBufferExtensions
      • EntityManagerExtensions
      • Image2D
      • Image2DLoadFromFile
      • Image2DLoadFromFileGuids
      • Image2DLoadFromFileImageFile
      • Image2DLoadFromFileMaskFile
      • Image2DMemorySource
      • Image2DRenderToTexture
      • ImageStatus
      • IShader2D
      • LoopMode
      • Rect
      • RectTransformFinalSize
      • Renderer2D
      • RenderToTextureFormat
      • ScreenOrientation
      • ShaderGuid
      • Sprite
      • SpriteMesh
      • SpriteRenderer
      • SpriteVertex
      • TextureFlags
      • WindowSystem
    • Unity.Tiny.Animation
      • ApplyAnimationResultTag
      • CreateAnimationBindingAttribute
      • TinyAnimation
      • TinyAnimationAuthoring
      • TinyAnimationClipRef
      • TinyAnimationPlaybackInfo
      • TinyAnimationPlayer
      • TinyAnimationScalePatcher
      • TinyAnimationSystemGroup
      • TinyAnimationTime
      • UpdateAnimationTimeTag
      • WrapMode
    • Unity.Tiny.Animation.Editor
      • AfterTinyAnimationConversion
      • AfterTinyAnimationDeclaration
      • AfterTinyAnimationResolution
      • BeforeTinyAnimationConversion
      • BeforeTinyAnimationDeclaration
      • BeforeTinyAnimationResolution
      • BindingsStore
      • TinyAnimationConversionState
    • Unity.Tiny.Assertions
      • Assert
    • Unity.Tiny.Audio
      • Audio2dPanning
      • Audio3dPanning
      • AudioClip
      • AudioClipCompressed
      • AudioClipLoadFromFile
      • AudioClipLoadFromFileAudioFile
      • AudioClipLoadType
      • AudioClipStatus
      • AudioClipUncompressed
      • AudioClipUsage
      • AudioDistanceAttenuation
      • AudioListener
      • AudioPitch
      • AudioRolloffMode
      • AudioSource
      • AudioSourceID
      • AudioSourceStart
      • AudioSourceStop
      • AudioSystem
      • EntityPlaying
      • EntityToStop
      • SourceIDToStop
    • Unity.Tiny.Audio.Settings
      • TinyAudioSettings
    • Unity.Tiny.Authoring
      • AutoMovingDirectionalLight
      • AutoMovingDirectionalLightCustomInspector
      • AutoMovingDirectionalLightSystem
      • CascadedShadowMappedLight
      • CascadedShadowMappedLightCustomInspector
      • CascadedShadowMappedLightSystem
      • LightConfigurationSystem
    • Unity.Tiny.GameSave
      • GameSaveBufferByte
      • GameSaveNativeCalls
      • GameSaveReadFromBufferRequest
      • GameSaveReadFromPersistentStorageRequest
      • GameSaveResult
      • GameSaveSystem
      • GameSaveType
      • GameSaveWriteToBufferRequest
      • GameSaveWriteToPersistentStorageRequest
    • Unity.Tiny.GenericAssetLoading
      • GenericAssetLoader<T, TN, TS, L>
      • IGenericAssetLoader<T, TN, TS, L>
      • LoadResult
    • Unity.Tiny.Hybrid
      • HybridInputSystem
    • Unity.Tiny.Input
      • AccelerometerSensor
      • AttitudeSensor
      • GravitySensor
      • GyroscopeSensor
      • InputData
      • InputSystem
      • IPlatformSensor
      • KeyCode
      • LinearAccelerationSensor
      • Pointer
      • PointerModeType
      • PointerType
      • Sensor
      • Touch
      • TouchState
    • Unity.Tiny.JSON
      • JsonDataConfiguration
      • JsonKeyValue
      • JsonValueType
      • TinyJsonArray
      • TinyJsonArray.Enumerator
      • TinyJsonInterface
      • TinyJsonObject
      • TinyJsonObject.Enumerator
      • TinyJsonStreamingWriter
    • Unity.Tiny.Particles
      • BurstEmission
      • EmitterCircleSource
      • EmitterConeSource
      • EmitterHemisphereSource
      • EmitterInitialNonUniformRotation
      • EmitterInitialNonUniformScale
      • EmitterInitialRotation
      • EmitterInitialScale
      • EmitterInitialSpeed
      • EmitterRectangleSource
      • EmitterSphereSource
      • EmitterSystem
      • InitialColor
      • Looping
      • ParticleEmitter
      • ParticleMaterial
      • ParticleMesh
      • ParticlesMeshBuilderSystem
      • ParticleSpawnSystem
      • ParticleSystem
      • RandomizeDirection
      • RandomizePosition
      • RandomSeed
      • Range
      • StartDelay
    • Unity.Tiny.Rendering
      • AmbientLight
      • AssignLightingSetupTrivialSystem
      • AssignRenderGroups
      • AutoMovingDirectionalLight
      • BGFXShaderHelper
      • BlendShapeChannel
      • BlendShapeData
      • BlendShapeFrame
      • BlendShapeUpdated
      • BlendShapeVertexNormal
      • BlendShapeVertexPosition
      • BlendShapeVertexTangent
      • BlendShapeWeight
      • BlitRenderer
      • BlitShader
      • BuildGroup
      • BuiltInShader
      • BuiltInShaderType
      • CalcMeshBoneMatrixSystem
      • Camera
      • CameraAutoAspectFromNode
      • CameraAutoZFarFromWorldBounds
      • CameraClearFlags
      • CameraInRenderGraph
      • CameraKeyControl
      • CameraMask
      • CameraMatrices
      • CameraSettings2D
      • CameraSynchronizationMessage
      • CascadeData
      • CascadeShadowmappedLight
      • CascadeShadowmappedLightCache
      • ChangeBlendShapeWeightsSystem
      • ChunkWorldBoundingSphere
      • ChunkWorldBounds
      • ConvertMeshAssetToDynamicMeshSystem
      • CPUMeshSkinningSystem
      • Culling
      • Culling.CullingResult
      • CustomShader
      • DemoSpinner
      • DemoSpinnerSystem
      • DirectionalLight
      • DisableRendering
      • DynamicIndex
      • DynamicLitVertex
      • DynamicMeshData
      • DynamicSimpleVertex
      • Fog
      • Fog.Mode
      • Frustum
      • GizmoAutoMovingDirectionalLight
      • GizmoBoundingSphere
      • GizmoCamera
      • GizmoDebugOverlayTexture
      • GizmoLight
      • GizmoNormalsAndTangents
      • GizmoObjectBoundingBox
      • GizmoTransform
      • GizmoWireframe
      • GizmoWorldBoundingBox
      • GPUSkinnedMeshDrawRange
      • Light
      • LightFromCameraByKey
      • LightingBGFX
      • LightingRef
      • LightingSetup
      • LightingViewSpaceBGFX
      • LightMask
      • LightMatrices
      • LineShader
      • LitMaterial
      • LitMaterialBGFX
      • LitMeshData
      • LitMeshRenderData
      • LitMeshRenderer
      • LitParticleRenderer
      • LitShader
      • LitShader.MappedLight
      • LitSkinnedMeshShader
      • LitVertex
      • MainViewNodeTag
      • MappedLightBGFX
      • MeshBlendShapeData
      • MeshBlendShapingSystem
      • MeshBounds
      • MeshHelper
      • MeshRenderer
      • MeshSkinningConfig
      • MipMapHelper
      • ObjectBounds
      • OriginalVertexBoneIndex
      • PrecompiledShader
      • PrecompiledShaderExtention
      • PrecompiledShaderPipeline
      • PreparePassesFroBGFXSystem
      • PreparePassesSystem
      • ProjectionHelper
      • ProjectionMode
      • RenderGraphBuilder
      • RenderGraphConfig
      • RenderGraphMode
      • RenderGraphState
      • RenderGroup
      • RenderingGPUSystem
      • RenderNode
      • RenderNodeCubemap
      • RenderNodePrimarySurface
      • RenderNodeRef
      • RenderNodeShadowMap
      • RenderNodeTexture
      • RenderOrder
      • RenderPass
      • RenderPassAutoSizeToNode
      • RenderPassCascade
      • RenderPassClear
      • RenderPassClearColorFromBorder
      • RenderPassFlags
      • RenderPassRect
      • RenderPassRef
      • RenderPassSort
      • RenderPassType
      • RenderPassUpdateFromBlitterAutoAspect
      • RenderPassUpdateFromCamera
      • RenderPassUpdateFromCascade
      • RenderPassUpdateFromLight
      • RenderToPasses
      • RenderToPassesEntry
      • ScreenToWorld
      • ScreenToWorldPassList
      • ScreenToWorldRoot
      • SetBlendShapeWeight
      • ShaderBinData
      • ShaderStatus
      • ShadowCastingMode
      • ShadowmappedLight
      • ShadowMapShader
      • ShadowMask
      • SharedCameraSyncInfo
      • SHCoefficients
      • SimpleMaterial
      • SimpleMaterialBGFX
      • SimpleMeshData
      • SimpleMeshRenderData
      • SimpleMeshRenderer
      • SimpleParticleRenderer
      • SimpleShader
      • SimpleSkinnedMeshShader
      • SimpleVertex
      • SkinnedMeshBoneInfo
      • SkinnedMeshBoneRef
      • SkinnedMeshData
      • SkinnedMeshRenderData
      • SkinnedMeshRenderer
      • SkinnedMeshShadowMapShader
      • SkinnedMeshVertex
      • SkinQuality
      • SortSpritesEntry
      • SphericalHarmonicsL2
      • SpotLight
      • SubmitBlitters
      • SubmitFrameSystem
      • SubmitGizmos
      • SubmitSimpleMesh
      • SubmitSimpleParticles
      • SubmitStaticLitMeshChunked
      • SubmitStaticLitParticlesChunked
      • SubmitStaticLitSkinnedMeshChunked
      • SubmitSystemGroup
      • UpdateAutoMovingLightSystem
      • UpdateBGFXLightSetups
      • UpdateCameraMatricesSystem
      • UpdateCameraZFarSystem
      • UpdateLightMatricesSystem
      • UpdateWorldBoundsSystem
      • WorldBoundingSphere
      • WorldBounds
    • Unity.Tiny.Rendering.Settings
      • TinyRenderingSettings
      • TinyShaderSettings
    • Unity.Tiny.ShaderCompiler
      • ShaderCompilerClient
    • Unity.Tiny.STB
      • Image2DIOSTBSystem
      • Image2DSTB
      • Image2DSTBLoading
      • ImageIOSTBNativeCalls
    • Unity.Tiny.Text
      • AtlasInfo
      • BitmapFontMaterial
      • FaceInfo
      • FontData
      • GlyphInfo
      • GlyphRect
      • HorizontalAlignment
      • SDFFontMaterial
      • TextLayout
      • TextMeshRenderer
      • TextRenderer
      • TextRendererNeedsUpdate
      • TextRendererString
      • UpdateTextMeshes
      • VerticalAlignment
    • Unity.Tiny.Text.Authoring
      • ConvertUITextMeshPro
      • FontAssetConversion
      • TextMeshProDeclareAssets
      • TextMeshProTextConversion
      • TextRenderer
      • TextRendererConversion
      • TextRendererDeclareAssets
      • TMPUIDeclareAssets
    • Unity.Tiny.Texture.Settings
      • TinyTextureCompressionParams
      • TinyTextureCompressionSettings
      • TinyTextureCompressionSettingsOverride
    • Unity.Tiny.UI
      • ClearUIState
      • ImageRenderType
      • ProcessUIEvents
      • RayCaster
      • RectangleRendererNeedsUpdate
      • RectangleRenderState
      • RectangleTransformSystem
      • RectCanvas
      • RectCanvasScaleWithCamera
      • RectParent
      • RectTransform
      • RectTransformResult
      • RenderMode
      • RenderSelectables
      • RenderToggle
      • Selectable
      • Slider
      • SliderDirection
      • Toggleable
      • UICamera
      • UIName
      • UIState
      • UpdateCanvas
      • UpdateRectangleMeshes
      • UpdateSliderTransform
      • UpdateSliderValue
      • UpdateTextTransform
      • UpdateVisibility
    • Unity.Tiny.UI.Authoring
      • ConvertSlider
    • Unity.TinyConversion
      • CameraConversion
      • CleanupAfterConvertSkinnedMeshSystem
      • ConversionUtils
      • ConvertButton
      • ConvertUI
      • ConvertUIImage
      • ConvertUIToggle
      • LightConversion
      • MaterialConversion
      • MeshConversion
      • MeshRendererConversion
      • MeshRendererDeclareAssets
      • ParticleSystemConversion
      • ParticleSystemRendererConversion
      • PrecompiledShaderExtention
      • PrepareForMeshConversion
      • RenderSettingsConversion
      • ShaderConversion
      • ShaderExportSystem
      • SkinnedMeshRendererConversion
      • SkinnedMeshRendererDeclareAssets
      • TextureFormatType
    • WebP
      • WebPConfig
      • WebPEncCSP
      • WebpEncoderNativeCalls
      • WebPEncodingError
      • WebPImageHint
      • WebPMemoryWriter
      • WebPPicture
      • WebPPreset
      • WebPProgressHook
      • WebPWriterFunction
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