-
Bgfx
- bgfx
- bgfx.Access
- bgfx.Attachment
- bgfx.Attrib
- bgfx.AttribType
- bgfx.BackbufferRatio
- bgfx.BufferFlags
- bgfx.CallbackEntry
- bgfx.CallbackType
- bgfx.Caps
- bgfx.Caps.GPU
- bgfx.Caps.Limits
- bgfx.CapsFlags
- bgfx.CapsFormatFlags
- bgfx.ClearFlags
- bgfx.CubeMapFlags
- bgfx.DebugFlags
- bgfx.DiscardFlags
- bgfx.DynamicIndexBufferHandle
- bgfx.DynamicVertexBufferHandle
- bgfx.Encoder
- bgfx.EncoderStats
- bgfx.Fatal
- bgfx.FrameBufferHandle
- bgfx.IndexBufferHandle
- bgfx.IndirectBufferHandle
- bgfx.Init
- bgfx.Init.Limits
- bgfx.InstanceDataBuffer
- bgfx.InternalData
- bgfx.Memory
- bgfx.OcclusionQueryHandle
- bgfx.OcclusionQueryResult
- bgfx.PciIdFlags
- bgfx.PlatformData
- bgfx.ProfilerBeginCallback
- bgfx.ProfilerEndCallback
- bgfx.ProgramHandle
- bgfx.RendererType
- bgfx.RenderFrame
- bgfx.ResetFlags
- bgfx.Resolution
- bgfx.ResolveFlags
- bgfx.SamplerFlags
- bgfx.ScreenShotDesc
- bgfx.ShaderHandle
- bgfx.StateFlags
- bgfx.Stats
- bgfx.StencilFlags
- bgfx.TextureFlags
- bgfx.TextureFormat
- bgfx.TextureHandle
- bgfx.TextureInfo
- bgfx.Topology
- bgfx.TopologyConvert
- bgfx.TopologySort
- bgfx.Transform
- bgfx.TransientIndexBuffer
- bgfx.TransientVertexBuffer
- bgfx.UniformHandle
- bgfx.UniformInfo
- bgfx.UniformType
- bgfx.VertexBufferHandle
- bgfx.VertexLayout
- bgfx.VertexLayoutHandle
- bgfx.ViewMode
- bgfx.ViewStats
- Global Namespace
-
Unity.Tiny
- ArrayExtensions
- AudioConfig
- BlendOp
- Color
- Colors
- ColorSpace
- Debug
- DisplayInfo
- DynamicBufferExtensions
- EntityManagerExtensions
- Image2D
- Image2DLoadFromFile
- Image2DLoadFromFileGuids
- Image2DLoadFromFileImageFile
- Image2DLoadFromFileMaskFile
- Image2DMemorySource
- Image2DRenderToTexture
- ImageStatus
- IShader2D
- LoopMode
- Rect
- RectTransformFinalSize
- Renderer2D
- RenderToTextureFormat
- ScreenOrientation
- ShaderGuid
- Sprite
- SpriteMesh
- SpriteRenderer
- SpriteVertex
- TextureFlags
- WindowSystem
- Unity.Tiny.Animation
- Unity.Tiny.Animation.Editor
- Unity.Tiny.Assertions
-
Unity.Tiny.Audio
- Audio2dPanning
- Audio3dPanning
- AudioClip
- AudioClipCompressed
- AudioClipLoadFromFile
- AudioClipLoadFromFileAudioFile
- AudioClipLoadType
- AudioClipStatus
- AudioClipUncompressed
- AudioClipUsage
- AudioDistanceAttenuation
- AudioListener
- AudioPitch
- AudioRolloffMode
- AudioSource
- AudioSourceID
- AudioSourceStart
- AudioSourceStop
- AudioSystem
- EntityPlaying
- EntityToStop
- SourceIDToStop
- Unity.Tiny.Audio.Settings
- Unity.Tiny.Authoring
- Unity.Tiny.GameSave
- Unity.Tiny.GenericAssetLoading
- Unity.Tiny.Hybrid
- Unity.Tiny.Input
- Unity.Tiny.JSON
-
Unity.Tiny.Particles
- BurstEmission
- EmitterCircleSource
- EmitterConeSource
- EmitterHemisphereSource
- EmitterInitialNonUniformRotation
- EmitterInitialNonUniformScale
- EmitterInitialRotation
- EmitterInitialScale
- EmitterInitialSpeed
- EmitterRectangleSource
- EmitterSphereSource
- EmitterSystem
- InitialColor
- Looping
- ParticleEmitter
- ParticleMaterial
- ParticleMesh
- ParticlesMeshBuilderSystem
- ParticleSpawnSystem
- ParticleSystem
- RandomizeDirection
- RandomizePosition
- RandomSeed
- Range
- StartDelay
-
Unity.Tiny.Rendering
- AmbientLight
- AssignLightingSetupTrivialSystem
- AssignRenderGroups
- AutoMovingDirectionalLight
- BGFXShaderHelper
- BlendShapeChannel
- BlendShapeData
- BlendShapeFrame
- BlendShapeUpdated
- BlendShapeVertexNormal
- BlendShapeVertexPosition
- BlendShapeVertexTangent
- BlendShapeWeight
- BlitRenderer
- BlitShader
- BuildGroup
- BuiltInShader
- BuiltInShaderType
- CalcMeshBoneMatrixSystem
- Camera
- CameraAutoAspectFromNode
- CameraAutoZFarFromWorldBounds
- CameraClearFlags
- CameraInRenderGraph
- CameraKeyControl
- CameraMask
- CameraMatrices
- CameraSettings2D
- CameraSynchronizationMessage
- CascadeData
- CascadeShadowmappedLight
- CascadeShadowmappedLightCache
- ChangeBlendShapeWeightsSystem
- ChunkWorldBoundingSphere
- ChunkWorldBounds
- ConvertMeshAssetToDynamicMeshSystem
- CPUMeshSkinningSystem
- Culling
- Culling.CullingResult
- CustomShader
- DemoSpinner
- DemoSpinnerSystem
- DirectionalLight
- DisableRendering
- DynamicIndex
- DynamicLitVertex
- DynamicMeshData
- DynamicSimpleVertex
- Fog
- Fog.Mode
- Frustum
- GizmoAutoMovingDirectionalLight
- GizmoBoundingSphere
- GizmoCamera
- GizmoDebugOverlayTexture
- GizmoLight
- GizmoNormalsAndTangents
- GizmoObjectBoundingBox
- GizmoTransform
- GizmoWireframe
- GizmoWorldBoundingBox
- GPUSkinnedMeshDrawRange
- Light
- LightFromCameraByKey
- LightingBGFX
- LightingRef
- LightingSetup
- LightingViewSpaceBGFX
- LightMask
- LightMatrices
- LineShader
- LitMaterial
- LitMaterialBGFX
- LitMeshData
- LitMeshRenderData
- LitMeshRenderer
- LitParticleRenderer
- LitShader
- LitShader.MappedLight
- LitSkinnedMeshShader
- LitVertex
- MainViewNodeTag
- MappedLightBGFX
- MeshBlendShapeData
- MeshBlendShapingSystem
- MeshBounds
- MeshHelper
- MeshRenderer
- MeshSkinningConfig
- MipMapHelper
- ObjectBounds
- OriginalVertexBoneIndex
- PrecompiledShader
- PrecompiledShaderExtention
- PrecompiledShaderPipeline
- PreparePassesFroBGFXSystem
- PreparePassesSystem
- ProjectionHelper
- ProjectionMode
- RenderGraphBuilder
- RenderGraphConfig
- RenderGraphMode
- RenderGraphState
- RenderGroup
- RenderingGPUSystem
- RenderNode
- RenderNodeCubemap
- RenderNodePrimarySurface
- RenderNodeRef
- RenderNodeShadowMap
- RenderNodeTexture
- RenderOrder
- RenderPass
- RenderPassAutoSizeToNode
- RenderPassCascade
- RenderPassClear
- RenderPassClearColorFromBorder
- RenderPassFlags
- RenderPassRect
- RenderPassRef
- RenderPassSort
- RenderPassType
- RenderPassUpdateFromBlitterAutoAspect
- RenderPassUpdateFromCamera
- RenderPassUpdateFromCascade
- RenderPassUpdateFromLight
- RenderToPasses
- RenderToPassesEntry
- ScreenToWorld
- ScreenToWorldPassList
- ScreenToWorldRoot
- SetBlendShapeWeight
- ShaderBinData
- ShaderStatus
- ShadowCastingMode
- ShadowmappedLight
- ShadowMapShader
- ShadowMask
- SharedCameraSyncInfo
- SHCoefficients
- SimpleMaterial
- SimpleMaterialBGFX
- SimpleMeshData
- SimpleMeshRenderData
- SimpleMeshRenderer
- SimpleParticleRenderer
- SimpleShader
- SimpleSkinnedMeshShader
- SimpleVertex
- SkinnedMeshBoneInfo
- SkinnedMeshBoneRef
- SkinnedMeshData
- SkinnedMeshRenderData
- SkinnedMeshRenderer
- SkinnedMeshShadowMapShader
- SkinnedMeshVertex
- SkinQuality
- SortSpritesEntry
- SphericalHarmonicsL2
- SpotLight
- SubmitBlitters
- SubmitFrameSystem
- SubmitGizmos
- SubmitSimpleMesh
- SubmitSimpleParticles
- SubmitStaticLitMeshChunked
- SubmitStaticLitParticlesChunked
- SubmitStaticLitSkinnedMeshChunked
- SubmitSystemGroup
- UpdateAutoMovingLightSystem
- UpdateBGFXLightSetups
- UpdateCameraMatricesSystem
- UpdateCameraZFarSystem
- UpdateLightMatricesSystem
- UpdateWorldBoundsSystem
- WorldBoundingSphere
- WorldBounds
- Unity.Tiny.Rendering.Settings
- Unity.Tiny.ShaderCompiler
- Unity.Tiny.STB
- Unity.Tiny.Text
- Unity.Tiny.Text.Authoring
- Unity.Tiny.Texture.Settings
-
Unity.Tiny.UI
- ClearUIState
- ImageRenderType
- ProcessUIEvents
- RayCaster
- RectangleRendererNeedsUpdate
- RectangleRenderState
- RectangleTransformSystem
- RectCanvas
- RectCanvasScaleWithCamera
- RectParent
- RectTransform
- RectTransformResult
- RenderMode
- RenderSelectables
- RenderToggle
- Selectable
- Slider
- SliderDirection
- Toggleable
- UICamera
- UIName
- UIState
- UpdateCanvas
- UpdateRectangleMeshes
- UpdateSliderTransform
- UpdateSliderValue
- UpdateTextTransform
- UpdateVisibility
- Unity.Tiny.UI.Authoring
-
Unity.TinyConversion
- CameraConversion
- CleanupAfterConvertSkinnedMeshSystem
- ConversionUtils
- ConvertButton
- ConvertUI
- ConvertUIImage
- ConvertUIToggle
- LightConversion
- MaterialConversion
- MeshConversion
- MeshRendererConversion
- MeshRendererDeclareAssets
- ParticleSystemConversion
- ParticleSystemRendererConversion
- PrecompiledShaderExtention
- PrepareForMeshConversion
- RenderSettingsConversion
- ShaderConversion
- ShaderExportSystem
- SkinnedMeshRendererConversion
- SkinnedMeshRendererDeclareAssets
- TextureFormatType
- WebP