Struct RandomizeDirection
Blends particle directions of travel towards a random direction using Value. When Value is 0, this has no effect. When Value is 1, the particle direction is completely random.
Namespace: Unity.Tiny.Particles
Syntax
public struct RandomizeDirection : IComponentData
Remarks
Should be placed next to ParticleEmitter
Fields
Value
Must be in range [0.0, 1.0].
Declaration
public float Value
Field Value
Type | Description |
---|---|
Single |