Enum PointerModeType
Pointer mode type
Namespace: Unity.Tiny.Input
Syntax
public enum PointerModeType
Fields
Name | Description | Value |
---|---|---|
Normal | Cursor behaves in default manner according to OS |
0 |
Locked | Cursor is hidden and locked to center of window. Window must get input focus for this to activate, and if input focus is lost (i.e. switch to another window) the cursor is unlocked |
1 |
Hidden | Cursor is hidden (so you can provide your own) but not locked to the window |
2 |