Struct BurstEmission
An emitter with this component emits particles in bursts. A burst is a particle event where a number of particles are all emitted at the same time. A cycle is a single occurrence of a burst.
Namespace: Unity.Tiny.Particles
Syntax
public struct BurstEmission : IComponentData
Remarks
Should be placed next to ParticleEmitter
Fields
Count
How many particles in every cycle.
Declaration
public Range Count
Field Value
Type | Description |
---|---|
Range |
Cycles
How many times to play the burst.
Declaration
public int Cycles
Field Value
Type | Description |
---|---|
Int32 |
Interval
The interval between cycles, in seconds.
Declaration
public float Interval
Field Value
Type | Description |
---|---|
Single |