Struct GameSaveWriteToBufferRequest
Namespace: Unity.Tiny.GameSave
Syntax
public struct GameSaveWriteToBufferRequest : IComponentData
Fields
gameSaveIndex
Declaration
public int gameSaveIndex
Field Value
Type | Description |
---|---|
Int32 |
result
Declaration
public GameSaveResult result
Field Value
Type | Description |
---|---|
GameSaveResult |