Namespace Unity.Tiny.Animation.Editor | Project Tiny | 0.32.0-preview.54
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    Namespace Unity.Tiny.Animation.Editor

    Classes

    AfterTinyAnimationConversion

    During conversion, Tiny Animation converts every AnimationClip assets it finds.

    If your conversion system depends on converted animation clips, add [UpdateAfter(typeof(AfterTinyAnimationConversion))] to it.

    AfterTinyAnimationDeclaration

    Before conversion, Tiny Animation will declare references to every AnimationClip assets it finds and to every assets they may refer to. For example: if an animation clip has a curve updating the sprite instance, all of the sprite assets on that curve will be declared as being referenced.

    If your conversion system depends on the asset references declared by Tiny Animation, add [UpdateAfter(typeof(AfterTinyAnimationDeclaration))] to it.

    AfterTinyAnimationResolution

    After conversion, Tiny Animation resolves the bindings found in the AnimationClip assets it has converted.

    If your conversion system depends on resolved animation bindings, add [UpdateAfter(typeof(AfterTinyAnimationResolution))] to it.

    BeforeTinyAnimationConversion

    During conversion, Tiny Animation converts every AnimationClip assets it finds.

    If your conversion system needs to run before animation clips are converted, add [UpdateBefore(typeof(BeforeTinyAnimationConversion))] to it.

    BeforeTinyAnimationDeclaration

    Before conversion, Tiny Animation will declare references to every AnimationClip assets it finds and to every assets they may refer to. For example: if an animation clip has a curve updating the sprite instance, all of the sprite assets on that curve will be declared as being referenced.

    If your conversion system would influence what Tiny Animation should depend on, add [UpdateBefore(typeof(BeforeTinyAnimationDeclaration))] to it.

    BeforeTinyAnimationResolution

    After conversion, Tiny Animation resolves the bindings found in the AnimationClip assets it has converted.

    If your conversion system needs to run before animation bindings are resolved, add [UpdateBefore(typeof(BeforeTinyAnimationResolution))] to it.

    BindingsStore

    Stores a map between authoring binding names (their "MonoBehaviour" name) and runtime binding names (their "ECS" name).

    TinyAnimationConversionState

    Contains the state accumulated during the conversion of animation clips by TinyAnimation.

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