Class AfterTinyAnimationConversion
During conversion, Tiny Animation converts every AnimationClip assets it finds.
If your conversion system depends on converted animation clips, add [UpdateAfter(typeof(AfterTinyAnimationConversion))] to it.
Inheritance
AfterTinyAnimationConversion
Inherited Members
GameObjectConversionSystem.ForkSettings(System.Byte)
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
GameObjectConversionSystem.OnCreateForCompiler()
GameObjectConversionSystem.IsBuildingForEditor
GameObjectConversionSystem.BuildConfigurationGUID
Unity.Entities.ComponentSystem.OnCreateForCompiler()
Namespace: Unity.Tiny.Animation.Editor
Syntax
public class AfterTinyAnimationConversion : GameObjectConversionSystem
Remarks
Runs in group: GameObjectConversionGroup.
Methods
OnUpdate()
Declaration
protected override void OnUpdate()