Class BeforeTinyAnimationDeclaration
Before conversion, Tiny Animation will declare references to every AnimationClip assets it finds and to every assets they may refer to. For example: if an animation clip has a curve updating the sprite instance, all of the sprite assets on that curve will be declared as being referenced.
If your conversion system would influence what Tiny Animation should depend on, add [UpdateBefore(typeof(BeforeTinyAnimationDeclaration))] to it.
Inheritance
BeforeTinyAnimationDeclaration
Inherited Members
GameObjectConversionSystem.ForkSettings(System.Byte)
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
GameObjectConversionSystem.OnCreateForCompiler()
GameObjectConversionSystem.IsBuildingForEditor
GameObjectConversionSystem.BuildConfigurationGUID
Unity.Entities.ComponentSystem.OnCreateForCompiler()
Namespace: Unity.Tiny.Animation.Editor
Syntax
public class BeforeTinyAnimationDeclaration : GameObjectConversionSystem
Remarks
Runs in group: GameObjectDeclareReferencedObjectsGroup.
Methods
OnUpdate()
Declaration
protected override void OnUpdate()