Struct AudioClipUsage
AudioClipUsage stores data regarding if its associated AudioClip is being played and how recently it was played. This is used when determining which AudioClipUncompressed components to clear to reduce memory usage.
Namespace: Unity.Tiny.Audio
Syntax
public struct AudioClipUsage : IComponentData
Fields
lastTimeUsed
Declaration
public double lastTimeUsed
Field Value
Type | Description |
---|---|
Double |
playingRefCount
Declaration
public int playingRefCount
Field Value
Type | Description |
---|---|
Int32 |