Struct AudioClipUsage | Project Tiny | 0.32.0-preview.54
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    Struct AudioClipUsage

    AudioClipUsage stores data regarding if its associated AudioClip is being played and how recently it was played. This is used when determining which AudioClipUncompressed components to clear to reduce memory usage.

    Namespace: Unity.Tiny.Audio
    Syntax
    public struct AudioClipUsage : IComponentData

    Fields

    lastTimeUsed

    Declaration
    public double lastTimeUsed
    Field Value
    Type Description
    Double

    playingRefCount

    Declaration
    public int playingRefCount
    Field Value
    Type Description
    Int32
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