Struct UIState
Namespace: Unity.Tiny.UI
Syntax
public struct UIState : IComponentData
Properties
IsClicked
Declaration
public bool IsClicked { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
IsHighlight
Declaration
public bool IsHighlight { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
IsPressed
Declaration
public bool IsPressed { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
ValueChanged
Declaration
public bool ValueChanged { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |