Class GameSaveNativeCalls | Project Tiny | 0.32.0-preview.54
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    Class GameSaveNativeCalls

    Inheritance
    Object
    GameSaveNativeCalls
    Namespace: Unity.Tiny.GameSave
    Syntax
    public static class GameSaveNativeCalls

    Methods

    GetLength(FixedString128, Int32*)

    Declaration
    public static bool GetLength(FixedString128 gameSaveFilePath, int *length)
    Parameters
    Type Name Description
    FixedString128 gameSaveFilePath
    Int32* length
    Returns
    Type Description
    Boolean

    Init()

    Declaration
    public static void Init()

    PullCompletedReadBuffer(FixedString128, Byte*, Int32)

    Declaration
    public static bool PullCompletedReadBuffer(FixedString128 gameSaveFilePath, byte *buffer, int bufferLength)
    Parameters
    Type Name Description
    FixedString128 gameSaveFilePath
    Byte* buffer
    Int32 bufferLength
    Returns
    Type Description
    Boolean

    ReadFromDisk(FixedString128)

    Declaration
    public static bool ReadFromDisk(FixedString128 gameSaveFilePath)
    Parameters
    Type Name Description
    FixedString128 gameSaveFilePath
    Returns
    Type Description
    Boolean

    Shutdown()

    Declaration
    public static void Shutdown()

    WriteToDisk(FixedString128, MemoryBinaryWriter)

    Declaration
    public static bool WriteToDisk(FixedString128 gameSaveFilePath, MemoryBinaryWriter writer)
    Parameters
    Type Name Description
    FixedString128 gameSaveFilePath
    MemoryBinaryWriter writer
    Returns
    Type Description
    Boolean
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