Struct Renderer2D
Component that holds general 2D rendering data.
Namespace: Unity.Tiny
Syntax
public struct Renderer2D : IComponentData
Fields
Bounds
Local bounds of the Renderer.
Declaration
public AABB Bounds
Field Value
Type | Description |
---|---|
AABB | - |
OrderInLayer
The Order in Layer value of the Renderer, which determines its render priority within its Sorting Layer.
Declaration
public short OrderInLayer
Field Value
Type | Description |
---|---|
Int16 | Lower valued Renderers are rendered first, with higher valued Renderers overlapping them and appearing closer to the camera. |
RenderingLayer
The Layer the Renderer is in. Layers can be used for selective rendering from the camera.
Declaration
public int RenderingLayer
Field Value
Type | Description |
---|---|
Int32 | The Layer needs to be within the range of [0...31]. |
SortingLayer
The Sorting Layer that the Renderer is set to, which determines its priority in the render queue.
Declaration
public short SortingLayer
Field Value
Type | Description |
---|---|
Int16 | Lower valued Renderers are rendered first, with higher valued Renderers overlapping them and appearing closer to the camera. |