Namespace Unity.Tiny.Animation
Classes
CreateAnimationBindingAttribute
Use this attribute on an animatable field of a MonoBehaviour that acts as a proxy to a field in an IComponentData. The general use-case is when we have an authoring component that doesn't match 1-to-1 with the generated component(s) but we still want to animate fields on the resulting component(s).
TinyAnimation
A collection of utility methods to control the playback of animation clips.
TinyAnimationAuthoring
Add a TinyAnimationAuthoring component to a GameObject to play Mecanim clips in Tiny.
TinyAnimationScalePatcher
Specifies whether to prevent TinyAnimation conversion systems from adding runtime Scale components to the TinyAnimation entity during the conversion of Animation components.
TinyAnimationSystemGroup
All of the systems related to TinyAnimation are updated in this group.
Structs
ApplyAnimationResultTag
This tag component indicates that an animation clip should be evaluated and the results written back into the targeted components every frame. Used in conjunction with TinyAnimationTime.
TinyAnimationClipRef
A list of entities representing animation clips.
TinyAnimationPlaybackInfo
Contains the meta information that determines the behaviour of an animation clip
TinyAnimationPlayer
Identifies which clip to play from the list contained in TinyAnimationClipRef.
TinyAnimationTime
Holds the current time, in seconds, at which to evaluate the associated animation clip.
UpdateAnimationTimeTag
This tag component indicates that the TinyAnimationTime component should have its value updated every frame.
Enums
WrapMode
Determines how an animation clip behaves when it's being evaluated beyond its duration.