Enum LoopMode
Namespace: Unity.Tiny
Syntax
public enum LoopMode
Fields
Name | Description | Value |
---|---|---|
Loop | The value is looped. It goes from the min to the max value. When the value reaches the max value, it starts from the beginning. It works in both directions. |
0 |
Once | The value is clamped between min and max value. If the value is equal or larger than max value, the caller should be notified about the end of the animation/sequence. |
1 |
PingPong | The value goes between min and max back and forth. |
2 |
PingPongOnce | Same as PingPong, but performs only one cycle. If the value is equal or larger than max value, the caller should be notified about the end of the animation/sequence. |
3 |
ClampForever | The value is clamped between min and max value. |
4 |