Struct TinyAnimationTime
Holds the current time, in seconds, at which to evaluate the associated animation clip.
Namespace: Unity.Tiny.Animation
Syntax
public struct TinyAnimationTime : IComponentData
Fields
InternalWorkTime
An internal value used to store intermediate results for different wrap modes. It should be of no interest to a majority of users as it may contain unpredicatable and arbitrarily out of bounds values.
Declaration
public float InternalWorkTime
Field Value
Type | Description |
---|---|
Single |
Value
The current time value, in seconds.
Declaration
public float Value
Field Value
Type | Description |
---|---|
Single |