Class AfterTinyAnimationDeclaration
Before conversion, Tiny Animation will declare references to every AnimationClip assets it finds and to every assets they may refer to. For example: if an animation clip has a curve updating the sprite instance, all of the sprite assets on that curve will be declared as being referenced.
If your conversion system depends on the asset references declared by Tiny Animation, add [UpdateAfter(typeof(AfterTinyAnimationDeclaration))] to it.
Inheritance
AfterTinyAnimationDeclaration
Inherited Members
GameObjectConversionSystem.ForkSettings(System.Byte)
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
GameObjectConversionSystem.OnCreateForCompiler()
GameObjectConversionSystem.IsBuildingForEditor
GameObjectConversionSystem.BuildConfigurationGUID
Unity.Entities.ComponentSystem.OnCreateForCompiler()
Namespace: Unity.Tiny.Animation.Editor
Syntax
public class AfterTinyAnimationDeclaration : GameObjectConversionSystem
Remarks
Runs in group: GameObjectDeclareReferencedObjectsGroup.
Methods
OnUpdate()
Declaration
protected override void OnUpdate()