Struct Image2DRenderToTexture
Tag component that needs to be next to be placed next to an Image2D component if it is intended to be used as a render to texture target. An image can not be loaded and a texture target at the same time.
Namespace: Unity.Tiny
Syntax
public struct Image2DRenderToTexture : IComponentData
Fields
format
Declaration
public RenderToTextureFormat format
Field Value
Type | Description |
---|---|
RenderToTextureFormat |