Class ConvertMeshAssetToDynamicMeshSystem | Project Tiny | 0.32.0-preview.54
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    Class ConvertMeshAssetToDynamicMeshSystem

    Inheritance
    Object
    ComponentSystemBase
    SystemBase
    ConvertMeshAssetToDynamicMeshSystem
    Inherited Members
    SystemBase.CompleteDependency()
    SystemBase.Update()
    SystemBase.GetComponent<T>(Entity)
    SystemBase.SetComponent<T>(Entity, T)
    SystemBase.HasComponent<T>(Entity)
    SystemBase.GetComponentDataFromEntity<T>(Boolean)
    SystemBase.GetBuffer<T>(Entity)
    SystemBase.GetBufferFromEntity<T>(Boolean)
    Unity.Entities.SystemBase.OnCreateForCompiler()
    SystemBase.Dependency
    SystemBase.Entities
    SystemBase.Job
    ComponentSystemBase.OnCreate()
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.OnDestroy()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.TryGetSingleton<T>(T)
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.TryGetSingletonEntity<T>(Entity)
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    Namespace: Unity.Tiny.Rendering
    Syntax
    public class ConvertMeshAssetToDynamicMeshSystem : SystemBase

    Methods

    ConvertMeshRenderDataToDynamicMeshData(EntityCommandBuffer, Entity, SkinnedMeshRenderer, Boolean)

    Declaration
    protected void ConvertMeshRenderDataToDynamicMeshData(EntityCommandBuffer ecb, Entity smrEntity, SkinnedMeshRenderer smr, bool needSkinningData)
    Parameters
    Type Name Description
    EntityCommandBuffer ecb
    Entity smrEntity
    SkinnedMeshRenderer smr
    Boolean needSkinningData

    DeleteDynamicMeshData(EntityCommandBuffer, Entity, SkinnedMeshRenderer)

    Declaration
    protected void DeleteDynamicMeshData(EntityCommandBuffer ecb, Entity smrEntity, SkinnedMeshRenderer smr)
    Parameters
    Type Name Description
    EntityCommandBuffer ecb
    Entity smrEntity
    SkinnedMeshRenderer smr

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    SystemBase.OnUpdate()
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