Class TinyAnimationAuthoring | Project Tiny | 0.32.0-preview.54
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    Class TinyAnimationAuthoring

    Add a TinyAnimationAuthoring component to a GameObject to play Mecanim clips in Tiny.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    TinyAnimationAuthoring
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
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    Component.TryGetComponent<T>(T)
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    Component.GetComponentInChildren(Type)
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    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
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    Component.GetComponentsInParent<T>(Boolean, List<T>)
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    Component.CompareTag(String)
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    Component.transform
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    Component.camera
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    Component.collider2D
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    Object.GetInstanceID()
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    Object.Instantiate(Object, Vector3, Quaternion)
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    Namespace: Unity.Tiny.Animation
    Syntax
    [NotKeyable]
    [DisallowMultipleComponent]
    [RequireComponent(typeof(Animator))]
    public class TinyAnimationAuthoring : MonoBehaviour, IAnimationClipSource
    Remarks

    Add the Mecanim clips you want to use to the animationClips list. They will be converted and available on the Entity resulting from the conversion of the GameObject with this component.

    When you add a TinyAnimationAuthoring component to a GameObject, Unity also adds an Animator component. This Animator component supports previewing animations in the Editor. TinyAnimation does not use the component directly and you can safely leave it empty. It doesn't even require a controller. However, if your Animator does have a controller and some clips attached to it, TinyAnimationAuthoring detects them, converts them, and makes them available at runtime.

    Fields

    animationClips

    The list of animations to be converted and made available at runtime.

    Declaration
    public List<AnimationClip> animationClips
    Field Value
    Type Description
    List<AnimationClip>

    patchMissingScaleIfNeeded

    Forces the addition of runtime Scale components to the TinyAnimation entity during conversion.

    Declaration
    [Space]
    [Tooltip("An entity whose scale is (1, 1, 1) at conversion will not get any scaling components.\nBy setting this value to true, you allow the system to add the missing scaling components if the animation affects the scale of the Entity.")]
    public bool patchMissingScaleIfNeeded
    Field Value
    Type Description
    Boolean

    playAutomatically

    Whether to start playing an animation automatically upon instantiation or not.

    Declaration
    [Tooltip("Should this animation start playing automatically upon creation?")]
    public bool playAutomatically
    Field Value
    Type Description
    Boolean

    Methods

    GetAnimationClips(List<AnimationClip>)

    Declaration
    public void GetAnimationClips(List<AnimationClip> results)
    Parameters
    Type Name Description
    List<AnimationClip> results
    Implements
    UnityEngine.IAnimationClipSource.GetAnimationClips(System.Collections.Generic.List<UnityEngine.AnimationClip>)
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