Struct RandomSeed
Allows for specifying the seed for all randomness used in the emitter's particle simulation so unique, repeatable effects can be created.
Namespace: Unity.Tiny.Particles
Syntax
public struct RandomSeed : IComponentData
Remarks
Should be placed next to ParticleEmitter
Fields
Value
Declaration
public uint Value
Field Value
Type | Description |
---|---|
UInt32 |