Namespace Unity.Tiny.Rendering
Classes
AssignLightingSetupTrivialSystem
AssignRenderGroups
BGFXShaderHelper
BuiltInShaderType
CalcMeshBoneMatrixSystem
ChangeBlendShapeWeightsSystem
ConvertMeshAssetToDynamicMeshSystem
CPUMeshSkinningSystem
Culling
DemoSpinnerSystem
MeshBlendShapingSystem
MeshHelper
MeshSkinningConfig
MipMapHelper
PrecompiledShaderExtention
PreparePassesFroBGFXSystem
PreparePassesSystem
ProjectionHelper
RenderGraphBuilder
RenderingGPUSystem
ScreenToWorld
SharedCameraSyncInfo
SubmitBlitters
SubmitFrameSystem
SubmitGizmos
SubmitSimpleMesh
SubmitSimpleParticles
SubmitStaticLitMeshChunked
SubmitStaticLitParticlesChunked
SubmitStaticLitSkinnedMeshChunked
SubmitSystemGroup
Component system group during which all rendering command queue building and submission happens. Updates inside the Presentation System Group.
UpdateAutoMovingLightSystem
UpdateBGFXLightSetups
UpdateCameraMatricesSystem
UpdateCameraZFarSystem
UpdateLightMatricesSystem
UpdateWorldBoundsSystem
Structs
AmbientLight
Ambient light.
AutoMovingDirectionalLight
BlendShapeChannel
BlendShapeData
BlendShapeFrame
BlendShapeUpdated
BlendShapeVertexNormal
BlendShapeVertexPosition
BlendShapeVertexTangent
BlendShapeWeight
BlitRenderer
BlitShader
BuildGroup
BuiltInShader
Camera
CameraAutoAspectFromNode
CameraAutoZFarFromWorldBounds
CameraInRenderGraph
CameraKeyControl
CameraMask
CameraMatrices
CameraSettings2D
CameraSynchronizationMessage
CascadeData
CascadeShadowmappedLight
CascadeShadowmappedLightCache
ChunkWorldBoundingSphere
ChunkWorldBounds
CustomShader
DemoSpinner
DirectionalLight
DisableRendering
DynamicIndex
DynamicLitVertex
DynamicMeshData
DynamicSimpleVertex
Fog
Frustum
GizmoAutoMovingDirectionalLight
GizmoBoundingSphere
GizmoCamera
GizmoDebugOverlayTexture
GizmoLight
GizmoNormalsAndTangents
GizmoObjectBoundingBox
GizmoTransform
GizmoWireframe
GizmoWorldBoundingBox
GPUSkinnedMeshDrawRange
Light
LightFromCameraByKey
LightingBGFX
LightingRef
LightingSetup
LightingViewSpaceBGFX
LightMask
LightMatrices
LineShader
LitMaterial
LitMaterialBGFX
LitMeshData
Mesh structure (used for 3D cases) This is a blob asset, reference by the LitMeshRenderData component
LitMeshRenderData
Blob asset component to add to a mesh entity containg all mesh data to work with a lit shader Needs a MeshBounds next to it
LitMeshRenderer
Component next to a MeshRenderer, indicating it is lit with the basic lit shader
LitParticleRenderer
Component next to a MeshRenderer, indicating it renders lit particles
LitShader
LitShader.MappedLight
LitSkinnedMeshShader
LitVertex
Single vertex data used with a Lit Shader
MainViewNodeTag
MappedLightBGFX
MeshBlendShapeData
MeshBounds
MeshRenderer
Mesh renderer component containing a reference to a material to render with and submesh information
ObjectBounds
OriginalVertexBoneIndex
PrecompiledShader
Compiled shader stage per shader language type
PrecompiledShaderPipeline
RenderGraphConfig
RenderGraphState
RenderGroup
RenderNode
RenderNodeCubemap
RenderNodePrimarySurface
RenderNodeRef
RenderNodeShadowMap
RenderNodeTexture
RenderOrder
RenderPass
RenderPassAutoSizeToNode
RenderPassCascade
RenderPassClearColorFromBorder
RenderPassRect
RenderPassRef
RenderPassUpdateFromBlitterAutoAspect
RenderPassUpdateFromCamera
RenderPassUpdateFromCascade
RenderPassUpdateFromLight
RenderToPasses
RenderToPassesEntry
ScreenToWorldPassList
ScreenToWorldRoot
SetBlendShapeWeight
ShaderBinData
Blob asset reference for compiled shaders. Add next to BuiltInShader or CustomShader
ShadowmappedLight
ShadowMapShader
ShadowMask
SHCoefficients
SimpleMaterial
SimpleMaterialBGFX
SimpleMeshData
Simple mesh data. (Use with Simple shader and 2D cases) This is a blob asset, reference by the SimpleMeshRenderData component
SimpleMeshRenderData
Blob asset component to add next to a mesh entity containing only vertex positions, colors and texture coordinates to work with a simple shader. Needs a MeshBounds next to it
SimpleMeshRenderer
Component next to a MeshRenderer, indicating it is unlit
SimpleParticleRenderer
Component next to a MeshRenderer, indicating it renders unlit particles
SimpleShader
SimpleSkinnedMeshShader
SimpleVertex
Simple Vertex data used with a Simple Shader
SkinnedMeshBoneInfo
SkinnedMeshBoneRef
SkinnedMeshData
SkinnedMeshRenderData
SkinnedMeshRenderer
SkinnedMeshShadowMapShader
SkinnedMeshVertex
SortSpritesEntry
SphericalHarmonicsL2
SpotLight
WorldBoundingSphere
WorldBounds
Enums
CameraClearFlags
List of options for clearing a camera's viewport before rendering. Used by the Camera2D component.