Namespace Unity.Tiny.Rendering | Project Tiny | 0.32.0-preview.54
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    Namespace Unity.Tiny.Rendering

    Classes

    AssignLightingSetupTrivialSystem

    AssignRenderGroups

    BGFXShaderHelper

    BuiltInShaderType

    CalcMeshBoneMatrixSystem

    ChangeBlendShapeWeightsSystem

    ConvertMeshAssetToDynamicMeshSystem

    CPUMeshSkinningSystem

    Culling

    DemoSpinnerSystem

    MeshBlendShapingSystem

    MeshHelper

    MeshSkinningConfig

    MipMapHelper

    PrecompiledShaderExtention

    PreparePassesFroBGFXSystem

    PreparePassesSystem

    ProjectionHelper

    RenderGraphBuilder

    RenderingGPUSystem

    ScreenToWorld

    SharedCameraSyncInfo

    SubmitBlitters

    SubmitFrameSystem

    SubmitGizmos

    SubmitSimpleMesh

    SubmitSimpleParticles

    SubmitStaticLitMeshChunked

    SubmitStaticLitParticlesChunked

    SubmitStaticLitSkinnedMeshChunked

    SubmitSystemGroup

    Component system group during which all rendering command queue building and submission happens. Updates inside the Presentation System Group.

    UpdateAutoMovingLightSystem

    UpdateBGFXLightSetups

    UpdateCameraMatricesSystem

    UpdateCameraZFarSystem

    UpdateLightMatricesSystem

    UpdateWorldBoundsSystem

    Structs

    AmbientLight

    Ambient light.

    AutoMovingDirectionalLight

    BlendShapeChannel

    BlendShapeData

    BlendShapeFrame

    BlendShapeUpdated

    BlendShapeVertexNormal

    BlendShapeVertexPosition

    BlendShapeVertexTangent

    BlendShapeWeight

    BlitRenderer

    BlitShader

    BuildGroup

    BuiltInShader

    Camera

    CameraAutoAspectFromNode

    CameraAutoZFarFromWorldBounds

    CameraInRenderGraph

    CameraKeyControl

    CameraMask

    CameraMatrices

    CameraSettings2D

    CameraSynchronizationMessage

    CascadeData

    CascadeShadowmappedLight

    CascadeShadowmappedLightCache

    ChunkWorldBoundingSphere

    ChunkWorldBounds

    CustomShader

    DemoSpinner

    DirectionalLight

    DisableRendering

    DynamicIndex

    DynamicLitVertex

    DynamicMeshData

    DynamicSimpleVertex

    Fog

    Frustum

    GizmoAutoMovingDirectionalLight

    GizmoBoundingSphere

    GizmoCamera

    GizmoDebugOverlayTexture

    GizmoLight

    GizmoNormalsAndTangents

    GizmoObjectBoundingBox

    GizmoTransform

    GizmoWireframe

    GizmoWorldBoundingBox

    GPUSkinnedMeshDrawRange

    Light

    LightFromCameraByKey

    LightingBGFX

    LightingRef

    LightingSetup

    LightingViewSpaceBGFX

    LightMask

    LightMatrices

    LineShader

    LitMaterial

    LitMaterialBGFX

    LitMeshData

    Mesh structure (used for 3D cases) This is a blob asset, reference by the LitMeshRenderData component

    LitMeshRenderData

    Blob asset component to add to a mesh entity containg all mesh data to work with a lit shader Needs a MeshBounds next to it

    LitMeshRenderer

    Component next to a MeshRenderer, indicating it is lit with the basic lit shader

    LitParticleRenderer

    Component next to a MeshRenderer, indicating it renders lit particles

    LitShader

    LitShader.MappedLight

    LitSkinnedMeshShader

    LitVertex

    Single vertex data used with a Lit Shader

    MainViewNodeTag

    MappedLightBGFX

    MeshBlendShapeData

    MeshBounds

    MeshRenderer

    Mesh renderer component containing a reference to a material to render with and submesh information

    ObjectBounds

    OriginalVertexBoneIndex

    PrecompiledShader

    Compiled shader stage per shader language type

    PrecompiledShaderPipeline

    RenderGraphConfig

    RenderGraphState

    RenderGroup

    RenderNode

    RenderNodeCubemap

    RenderNodePrimarySurface

    RenderNodeRef

    RenderNodeShadowMap

    RenderNodeTexture

    RenderOrder

    RenderPass

    RenderPassAutoSizeToNode

    RenderPassCascade

    RenderPassClearColorFromBorder

    RenderPassRect

    RenderPassRef

    RenderPassUpdateFromBlitterAutoAspect

    RenderPassUpdateFromCamera

    RenderPassUpdateFromCascade

    RenderPassUpdateFromLight

    RenderToPasses

    RenderToPassesEntry

    ScreenToWorldPassList

    ScreenToWorldRoot

    SetBlendShapeWeight

    ShaderBinData

    Blob asset reference for compiled shaders. Add next to BuiltInShader or CustomShader

    ShadowmappedLight

    ShadowMapShader

    ShadowMask

    SHCoefficients

    SimpleMaterial

    SimpleMaterialBGFX

    SimpleMeshData

    Simple mesh data. (Use with Simple shader and 2D cases) This is a blob asset, reference by the SimpleMeshRenderData component

    SimpleMeshRenderData

    Blob asset component to add next to a mesh entity containing only vertex positions, colors and texture coordinates to work with a simple shader. Needs a MeshBounds next to it

    SimpleMeshRenderer

    Component next to a MeshRenderer, indicating it is unlit

    SimpleParticleRenderer

    Component next to a MeshRenderer, indicating it renders unlit particles

    SimpleShader

    SimpleSkinnedMeshShader

    SimpleVertex

    Simple Vertex data used with a Simple Shader

    SkinnedMeshBoneInfo

    SkinnedMeshBoneRef

    SkinnedMeshData

    SkinnedMeshRenderData

    SkinnedMeshRenderer

    SkinnedMeshShadowMapShader

    SkinnedMeshVertex

    SortSpritesEntry

    SphericalHarmonicsL2

    SpotLight

    WorldBoundingSphere

    WorldBounds

    Enums

    CameraClearFlags

    List of options for clearing a camera's viewport before rendering. Used by the Camera2D component.

    Culling.CullingResult

    Fog.Mode

    ProjectionMode

    RenderGraphMode

    RenderPassClear

    RenderPassFlags

    RenderPassSort

    RenderPassType

    ShaderStatus

    ShadowCastingMode

    SkinQuality

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