Enum TextureFlags
Texture wrapping and filtering mode. Default is repeat and linear
Namespace: Unity.Tiny
Syntax
[Flags]
public enum TextureFlags : uint
Fields
| Name | Description | Value |
|---|---|---|
| Trilinear | Trilinear filtering |
0 |
| URepeat | Repeat along texture V-axis |
0 |
| UVRepeat | Repeat |
0 |
| VRepeat | Repeat along texture U-axis |
0 |
| UMirror | Mirror along texture U-axis |
1 |
| UClamp | Clamp along texture U-axis |
2 |
| VMirror | Mirror along texture V-axis |
4 |
| UVMirror | Mirror on both axis |
5 |
| VClamp | Clamp along texture V-axis |
8 |
| UVClamp | Clamp on both axis |
10 |
| Linear | Linear filtering |
1024 |
| Nearest | 1344 | |
| Point | Point filtering |
1344 |
| Srgb | sRGB Color texture |
65536 |
| MimapEnabled | Generate mip map |
131072 |
| IsNormalMap | Is texture a normal map |
262144 |