Struct Image2D
Namespace: Unity.Tiny
Syntax
public struct Image2D : IComponentData
Fields
flags
Texture sampling flags
Declaration
public TextureFlags flags
Field Value
Type | Description |
---|---|
TextureFlags |
imagePixelHeight
Image size in pixels. Set only after loading (status must be ImageStatus::Loaded). This is written to by the image loading system and should be treated as read only by user code.
Declaration
public int imagePixelHeight
Field Value
Type | Description |
---|---|
Int32 |
imagePixelWidth
Image size in pixels. Set only after loading (status must be ImageStatus::Loaded). This is written to by the image loading system and should be treated as read only by user code.
Declaration
public int imagePixelWidth
Field Value
Type | Description |
---|---|
Int32 |
status
Load status of the image. This is written to by the image loading system and should be treated as read only by user code.
Declaration
public ImageStatus status
Field Value
Type | Description |
---|---|
ImageStatus |